Transforming narrative, one game at a time.

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Mission & Narrative

Designer

 

KARIN CEDERSKOOG

Level Design GDD & SketchUp

Student Project

Software: SketchUp (white boxing)

Team Size: Solo Project

Year: 2014

This level combines in-game dialogue, cutscenes, mission design and level design, inspired by Tomb Raider and Uncharted.

What I Would Change for Next Time

  • I would section together similar types of gameplay (such as sections 5-7, which are focused on combat). The current document separates all areas into individual sections.

  • While I gave conscious consideration to level pacing and aimed to vary the gameplay, I didn't communicate my thought process in the documentation. I would include a graph to depict the pacing of the level (i.e. combat, traversal, puzzle, etc.). Below is a simplified version.

GDD

 

  View or download my level design document: