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Level Design GDD & SketchUp
Student Project
Software: SketchUp (white boxing)
Team Size: Solo Project
Year: 2014
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This level combines in-game dialogue, cutscenes, mission design and level design, inspired by Tomb Raider and Uncharted.
What I Would Change for Next Time
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I would section together similar types of gameplay (such as sections 5-7, which are focused on combat). The current document separates all areas into individual sections.
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While I gave conscious consideration to level pacing and aimed to vary the gameplay, I didn't communicate my thought process in the documentation. I would include a graph to depict the pacing of the level (i.e. combat, traversal, puzzle, etc.). Below is a simplified version.
What I Would Change
GDD
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